We build interactive worlds that impress, teach and sell

SWIX is a British-born studio based in Riyadh, building 2D & 3D games, VR & AR experiences, and virtual simulators for business. From idea to launch — we reach faster and grow bigger.

Reach Faster. Grow Bigger

  • Unity
  • Unreal Engine 5
  • Godot
  • Three.js
  • Meta Quest
  • Apple Vision Pro
  • Steam
  • PlayStation
  • App Store
  • Google Play
  • ARCore · Android
  • Blender
  • Moodle
  • Unity
  • Unreal Engine 5
  • Godot
  • Three.js
  • Meta Quest
  • Apple Vision Pro
  • Steam
  • PlayStation
  • App Store
  • Google Play
  • ARCore · Android
  • Blender
  • Moodle
SWIX

Why SWIX?

Few studios in the region offer games, VR/AR and industrial simulators under one roof.

01

One team for every interactive need

Games, VR/AR and simulators — one partner instead of five vendors.

02

Authentic Arabic content, global standards

The region's language, stories and values, with British production quality.

03

AI at every stage

Faster and cheaper — up to 30–50% on some tasks.

04

On time, on budget

Clear milestones with payments tied to delivery.

05

A partner aligned with Vision 2030

Localising industry, entertainment, tourism and education — we serve national goals.

Numbers

SWIX in numbers

These figures update with every project we ship: projects delivered, players reached, sectors served and team experience.

0
Integrated service lines
0
Game engines (Unity · Unreal · Godot)
0+
Sectors served with simulators
0%
Up to half the time & cost saved with AI
AI at SWIX

AI at every stage, human creativity at the heart

We use AI to accelerate design, production and testing — delivering your project faster and cheaper without compromising quality. And we build intelligent characters inside your games that interact naturally with players.

  • 01Design & concept
  • 02Art production
  • 03Programming
  • 04Inside the game

The impact on your project

  • Production time of a mid-size 2D game3 – 4 months6 – 8 weeks
  • Art asset costHigh (large team)30 – 50% lower
  • Quality assuranceManual and slowAutomated and continuous

Sectors we serve with virtual simulators

Virtual storesExhibitionsMuseums & heritageTourismReal estateCommercialIndustrialEducationEvents & seasonsEntertainmentVirtual storesExhibitionsMuseums & heritageTourismReal estateCommercialIndustrialEducationEvents & seasonsEntertainment
Virtual storesExhibitionsMuseums & heritageTourismReal estateCommercialIndustrialEducationEvents & seasonsEntertainmentVirtual storesExhibitionsMuseums & heritageTourismReal estateCommercialIndustrialEducationEvents & seasonsEntertainment
How we work

From idea to launch

A clear methodology with defined milestones — you always know where you are and what's coming.

Step01/ 05
  1. 01 — Discovery

    We learn your goal, audience and context, then define scope, budget and schedule.

  2. 02 — Prototype

    A playable prototype in weeks so you can test the idea before full production.

  3. 03 — Production

    Art, code and audio accelerated by AI, with milestone builds you can see and play.

  4. 04 — QA & optimisation

    Automated and manual testing, and performance tuning for every target device.

  5. 05 — Launch & LiveOps

    Publishing to stores or your venue, then analytics and seasonal updates.

Markets

Markets we serve

We start from Riyadh — the region's largest games market — expand across the Gulf and Egypt, and export development services worldwide.

Saudi Arabia

Real-estate & tourism simulators, educational games, VR/AR for events

Top priority

UAE

Virtual stores & exhibitions, real estate, marketing AR

High priority

Qatar

Virtual museums & tourism, visitor experiences

Medium–high

Egypt & Gulf

2D/3D games, educational games, production talent

Medium

Global

Co-development, SWIX's own games

Growing
Our tech ecosystem

From engine to store — your project, connected in one place

We design with industry-standard tools, build on the leading engines, run your experiences on VR and AR headsets, and publish to the global stores — one team, one point of contact.

We design with

3D · design · audio

6
  • Blender
  • Autodesk Maya
  • Houdini
  • Figma
  • FMOD
  • Wwise

We build on

Game & web engines

6
  • Unity
  • Unreal Engine 5
  • Godot
  • Three.js
  • Babylon.js
  • WebGL

SWIX

One team · one point of contact

31 tools & platforms

Runs on

XR headsets & devices

5
  • Meta Quest
  • Apple Vision Pro
  • HTC Vive
  • PlayStation VR2
  • Android · ARCore

We publish to

Stores & platforms

6
  • App Store
  • Google Play
  • Steam
  • Meta Horizon
  • Epic Games
  • Roblox

Powered by

Cloud · data · AI

8
  • Firebase
  • Google Cloud
  • Python
  • PyTorch
  • ElevenLabs
  • NVIDIA
  • Cesium
  • Moodle

Ready to turn your idea into an experience?

Talk to us today and get a preliminary proposal within 48 hours. We build with you from idea to launch.

Get a preliminary proposal within 48 hours