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Monetised Games

Designed for retention, built for revenue

We design games built from day one on a clear revenue model — whether owned by SWIX or built for a client — using a retention-first methodology that keeps a game alive and profitable for years.

Indicative pricing

Model-dependent: project fee + revenue share, or full build

Prices are indicative and are finalised per project scope.

The challenge

A million downloads mean nothing if players leave on day one. Most games fail because monetisation was bolted on at the end instead of being part of the design.

Our solution

Player behaviour analytics, A/B testing, seasonal LiveOps events and carefully designed game economies — in full compliance with local regulations and platform policies.

What you get

  • In-game ads: rewarded, interstitial and banner via AdMob, Unity Ads and AppLovin
  • In-app purchases: currency, cosmetics, extra levels, Battle Pass
  • Subscriptions: monthly exclusive content or ad removal
  • Premium releases on Steam and console
  • Sponsorships and in-game branding
  • LTV, D1/D7/D30 retention and ARPU analytics

Ready to turn your idea into an experience?

Talk to us today and get a preliminary proposal within 48 hours. We build with you from idea to launch.

Get a preliminary proposal within 48 hours